Kids, Don't Be the Death Star Simple Thread
Kids, Don’t Be the Death Star - Simple Thread #
Excerpt #
Explore the critical lessons from the Death Star project, where misplaced priorities and overlooked risks led to catastrophic failure. This blog breaks down essential project management principles, emphasizing the importance of thorough planning, clear communication, and risk assessment. Learn how to avoid the Empire’s mistakes in your own projects, whether you’re building a battle station or just navigating daily life.
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Working in a technical field itâs easy to take certain habits for granted. Iâm frequently startled to rediscover how little thought most people put into what they do. They donât think ahead, donât prioritize, they just⊠do things, assuming that as long as theyâre pointed in the right general direction and moving theyâll get where they want to go.
This attitude is a great source of amusing anecdotes and mild annoyances in daily life but is absolutely lethal on a project of any size or importance. As a responsible parent, this is exactly the kind of chaos I hope to avoid by instilling the right life lessons early. And everything has a lesson in it, if youâre willing to be the one sucking fun out of the room.
So, letâs talk about the Death Star Project.
Is what youâre trying to do even worth doing? #
Nobody needs a battle station the size of a moon that can blow up a planet. Whatever your ultimate goals are, there are better ways to get there. I wonât bore you with the math, but the material to construct the Death Star would have built at least 7 million Star Destroyers. (Remind me to explain the square-cube law later.) Any one of which could wipe out all life and resources on a planet within a day or so.
The purpose of the Death Star was to so thoroughly terrify the galaxy that no planet would dare step out of line. (And the reason for that was because building enough ships to police the whole galaxy would be too expensive!) But which do you find more terrifying â the one Death Star or a few hundred of those Star Destroyers parked in every inhabited system in the galaxy? Which would be harder to destroy?
Donât just go with the first idea that sounds cool. Think it through. Is it really the best solution?
Have you thought through all your requirements? #
The builders of the Death Star had two main requirements â it had to be powerful and it had to be impressive. I think we can agree they nailed those. But they focused on them so exclusively that their design sacrificed defense, resilience and practicality. They met the criteria they were given, but at the expense of their overall goals. The galaxy isnât terrified of a ring of debris in orbit around Yavin IV.
Donât assume any requirements youâre given are complete. Think about the big picture to identify any unspoken needs. Itâs not enough to focus on your top priority at the expense of everything else thatâs important.
Have you identified all your risks? #
Oh that exhaust port. The Imperial leadership was absolutely convinced that the Death Star was invulnerable, so they werenât very motivated to look for vulnerabilities. And youâre unlikely to find what you arenât looking for.
Always ask what could go wrong. If there are potential problems with what youâre doing you need to know what they are so you can see them coming.
What are your backup plans? #
Those potential problems are suddenly actual. Now what? On the Death Star, a whole lot of nothing good. They never believed they could be in danger from small ships, so when it turned out they were they didnât have enough of the appropriate defenses. They never believed they could be in danger, period, so they had no fleet backup on standby, no evacuation plans. The only outcome they planned for was success. The upside to being that wrong is they werenât around to regret it.
Itâs not enough to know what might go wrong, you need to think about what youâll do if it does.
Is everyone on board? #
Projects are hard enough without your own team working against you. Sabotage was an ongoing problem throughout the construction of the Death Star, in no small part due to the use of slave and prisoner labor. The Rebellion got its hands on schematics and project documents on multiple occasions, always with inside assistance, and those leaks led to the discovery of the flaw that took down the station.
Make sure everyone involved is willing to work with you. If not, find a way to motivate them. (No, not that way.)
Are you communicating with your team? #
Some engineer, somewhere, had concerns about that exhaust port. Or the lack of surface defenses capable of handling small fighters effectively. But they obviously didnât feel comfortable raising it to the attention of management. Can you blame them? Best case scenario, theyâre the one standing in front of Darth Vader while heâs venting his frustrations. Worst case scenario they actually get blamed for it.
Be willing to listen to your team, whether they have fresh ideas or just information you need to have. Make sure they know it.
Have you tested it? #
Iâm sure the Death Star team did basic happy path testing. They took it for a spin around the sector. They test-fired the superlaser. (R.I.P. Alderaan.) But I donât think they tried to break it. If they had, if there was a war game, if a dedicated red team was tasked with attacking the station, the exhaust port vulnerability would never have been a surprise.
Always test it before you depend on it. If you havenât tested it, youâre not done.
These are questions you should be keeping in mind when doing anything, really. But now, if youâre ever building a device of planetary-level destruction (and I certainly wouldnât put it past my kids) I expect you to do better than the Empire at the bare minimum.
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